Game Development with Three.js
By Isaac Sukin
Publisher: Packt Publishing
Final Release Date: October 2013
Pages: 118

In Detail

The advent of WebGL and its inclusion in many browsers enabled JavaScript programs running in a web browser to access the GPU without a plugin or extension. Three.js is a next generation high-level library that makes it possible to author complex 3D computer animations that display in the browser using nothing more than a simple text editor. The development of these new tools has opened up the world of real-time 3D computer animations to a far broader spectrum of developers.

Starting with how to build 3D games on the web using the Three.js graphics library, you will learn how to build 3D worlds with meshes, lighting, user interaction, physics, and more. Along the way, you’ll learn how to build great online games through fun examples. Use this book as a guide to embrace the next generation of game development!

Moving on from the basics, you will learn how to use Three.js to build game worlds using its core components, including renderers, geometries, materials, lighting, cameras, and scenes. Following on from this, you will learn how to work with mouse and keyboard interactions, incorporate game physics, and import custom models and animations. You will also learn how to include effects like particles, sounds, and post-processing. You will start by building a 3D world, and then create a first person shooter game using it. You will then be shown how to imbue this FPS game with a “capture the flag” gameplay objective. With Game Development with Three.js, you will be able to build 3D games on the Web using the Three.js graphics library.


A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.

Who this book is for

This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.

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(1 of 1 customers found this review helpful)


Good starting point

By Andy the Reviewer

from Genova, Italy

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  • Easy to understand
  • Helpful examples
  • Well-written


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    • Novice

    Comments about oreilly Game Development with Three.js:

    I've been gifted this book by Packt and asked to review it.
    Three.js is an extraordinary library, it doesn't seem to be "only Javascript" and surely is much more.
    This book starts with a couple of chapters showing basic features that are discussed giving a good description about 3D graphics concepts, but without going too deeply.
    Chapter 3 explains interacion with the user and the various objects that commonly build up a game.
    Chapter 4 Gives some ideas about how you can improve your game adding features, even if I feel that some topics would require a lot more space to be discussed.
    Here there are a lot of concepts that would initially confuse a novice reader.
    Chapter 5 mainly focuses about best practices about design, development and performance considerations. This is a fundamental aspect which is commoly neglected in other publications.
    The overall impression about the book is that it represent a good starting point if you want to dive into 3D game development.

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