Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim.
Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems.
By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.
Unity Animation Essentials
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Alan Thorn is an award-winning author, mathematician, and independent video game developer based in London, UK. He is the founder of game development studio Wax Lyrical Games and the creator of the critically acclaimed PC adventure game Baron Wittard: Nemesis of Ragnarok. He works freelance for some of the world’s largest entertainment corporations, has lectured on game development at some of the most prestigious institutions in Europe, and has written nine books on games programming, including the highly popular ‘Teach Yourself Games Programming’, ‘Game Engine: Design and Implementation’ and ‘UDK Game Development’. Some of his other interests include computing, mathematics, graphics, and philosophy. More information on his company, Wax Lyrical Games, can be found at http://www.waxlyricalgames.com/