Unity Game Development Blueprints
By John P. Doran
Publisher: Packt Publishing
Final Release Date: November 2014
Pages: 318

Unity 3D is a powerful and popular game development tool that has taken game developers by storm. It is a cross-platform game engine, enabling you to write your game once and then port it to PCs, consoles, and even the Web, making it a great choice for both indie and AAA developers. Unity combines serious power with a friendly, easy-to-use interface.

Unity Game Development Blueprints takes you on an exciting journey where you'll learn how to use Unity to its best by building a project in 2D, then a 3D game with 2D gameplay, and finally a 3D title.

An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable materials. Concepts in Unity and C# are explained.

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oreillyUnity Game Development Blueprints
 
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5.0

Want to take next step after tutorials?

By M Hurst

from North East, UK

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Pros

  • Concise
  • Easy to understand
  • Fun
  • Helpful examples

Cons

    Best Uses

    • Intermediate
    • Novice

    Comments about oreilly Unity Game Development Blueprints:

    This book is excellent for learning how systems in Unity you might've read about on the official website all fit together into bigger projects

    In the book you make 3 main projects
    1 - 2D shooter (think Geometry Wars)
    2 - 2D platformer using 3D assets
    3 - 3D first person horror game

    As well as these you also get these extras
    -Main Menus, pausing and options screens
    -Saving and loading player data
    -Level editor for your platforming project

    As well as a dedicated chapter for the new Unity GUI system introduced in Unity 4.6

    All in all this book is highly recommended, it is one of the most up to date books out there as of writing this review and the projects you make are fun enough that you are proud of what you have achieved, but are still open to completion as an exercise for yourself

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