If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.
Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.
By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.
Comments about oreilly Learning Unity 2D Game Development by Example:
The is great book for beginners , is well written, easy to follow and take you step by step With screen shots . At the first five chapters you will learn how to create a scene in unity 2D, how to create characters Create sprites, importing sprites, slicing in the Sprite Editor, animation, texture, atlasing. The book teach you basic programing: data types, operator, functions, conditional statements, classes And everything with examples , very clear and well explains . You also will learn all about Buttons and various input types. The next chapters are really great fun and very useful , four different types of games On each chapter you can find a website where you can download all the graphic to the projects 1. Rouguelike game-basic 2D game with unityscript, add the hero, add enemies, Animating the hero, animating the enemy, randomly spawning, shooting Collisions and permadeath
2. Classic Arcade –here you will learn all about add score, timer, lives adding an HUD Font style- how to set your own font style.
3. Endless Runner- this chapter explains all about the new 2D parallax scrolling in Untiy How to use particle effects, movements controls, timer At the end of the game you will get the idea how to expand the game ,what you can add more, effects, obstacles etc
4. Physics Fun-in able to make game more realistic we use physics. this chapter explains first about the physics in real world then you learn how to use the new 2d physics in Unity, Box 2D physics, how to use it to create a physics game
the last chapter in this great book teach you how to add an audio, what kind of format supported by Unity, add music ,sound effects, camera. Multiplayer and finally how to deploy the game to the web.
I really like the book and learning Unity 2D, the book is easy to follow with lot's of examples And lot's of screenshots. The author explains everything very well and its very easy to follow and learn. I definitely will recommend this book.!!!
Bottom Line Yes, I would recommend this to a friend