Learning AndEngine
By Martin Varga
Publisher: Packt Publishing
Final Release Date: September 2014
Pages: 286

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them.

This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today.

Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games.

By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.

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oreillyLearning AndEngine
 
5.0

(based on 2 reviews)

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5.0

Comprehensive guide to AndEngine

By Umz

from UK

About Me Developer

Pros

  • Detailed
  • Good Practices And Theory
  • Helpful examples
  • Well-written

Cons

    Best Uses

    • Novice
    • Student

    Comments about oreilly Learning AndEngine:

    This book is highly recommended for anyone who wants to learn or is struggling with AndEngine.
    Don't sit through pages of the forum, using this book will put the powerful engine in your lap and you'll be ready to jump straight into the projects you want.

    Provides a comprehensive guide to Android game development, not only through coding which every book provides, but gives detailed explanations on good practices and Why they are implemented.

    The book guides you thoroughly through the early stages of getting everything set up which is one of the most difficult stages to go through, especially with AndEngine.

    It covers all the major sections of game development, and by the end of the book you have a fully functioning game that you can publish.

    I would say anyone who wants to learn AndEngine is best off with this book. And once you're comfortable with it, you can go ahead and switch engines if you want because you'll be well grounded in game development theory and practices.

    (1 of 1 customers found this review helpful)

     
    5.0

    Great and not just for AndEngine!

    By The_Cthulhu_Kid

    from Vienna, Austria

    About Me Developer

    Verified Reviewer

    Pros

    • Accurate
    • Easy to understand
    • Helpful examples
    • Well-written

    Cons

      Best Uses

      • Novice
      • Student

      Comments about oreilly Learning AndEngine:

      Recently I won a copy of Learning AndEngine by Martin Varga and despite having next to no knowledge of Java I decided to give it a go.

      The book starts with the usual "Setting Up" chapter which is actually quite involved; you really shouldn't skip it. Each step is not only well explained as to how but also to why the steps should be followed. This isn't something I have often come across in beginners guides which are usually only interested in getting you up and running.

      Throughout the book you work on a single game, this allows you to get to know the individual pieces of the process and, in my opinion, get a better understanding of them. Varga takes care to make sure the steps are manageable and easy to digest.

      The book takes you from concept to game and doesn't skimp on the details. Each chapter leads nicely into the next letting you build upon what you have learned without taking you out of the process. Assets, physics, testing and publishing are all covered. The book offers everything you need to get you started.

      Unfortunately, the AndEngine site doesn't seem to be very active (although the forum shows some activity) and the last update to the code was almost a year ago. Nevertheless, although the book focuses on the AndEngine framework I think it would be a good edition to any budding game dev's library.

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