This book is an easy-to-follow guide that introduces you to advanced tips and techniques to code Unity games in C#. Using practical and hands-on examples across ten comprehensive chapters, you'll learn how C# can be applied creatively to build professional-grade games that sell.
You will be able to create impressive Artificial Intelligence for enemy characters, customize camera rendering for postprocess effects, and improve scene management by understanding component-based architecture. In addition, you will have an in-depth look at the .NET classes used to increase program reliability, see how to process datasets such as CSV files, and understand how to run advanced queries on data. By the end of this book, you'll become a powerful Unity developer, equipped with plenty of tools and techniques to quickly and effectively develop merchantable games.
Mastering Unity Scripting
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Alan Thorn is an award-winning author, mathematician, and independent video game developer based in London, UK. He is the founder of game development studio Wax Lyrical Games and the creator of the critically acclaimed PC adventure game Baron Wittard: Nemesis of Ragnarok. He works freelance for some of the world’s largest entertainment corporations, has lectured on game development at some of the most prestigious institutions in Europe, and has written nine books on games programming, including the highly popular ‘Teach Yourself Games Programming’, ‘Game Engine: Design and Implementation’ and ‘UDK Game Development’. Some of his other interests include computing, mathematics, graphics, and philosophy. More information on his company, Wax Lyrical Games, can be found at http://www.waxlyricalgames.com/