LibGDX Game Development Essentials
By Juwal Bose
Publisher: Packt Publishing
Final Release Date: December 2014
Pages: 216

This book focuses on teaching LibGDX and its incredible features with a balanced mix of theory and practice. As you proceed through the book, you will create a 2D game in parallel and work on active coding as well. The source code of the game and all the experiments that are done in the book are also provided to get you started quickly and easily.

The game you will develop is a simple one, aimed at helping beginners learn the basics from start to finish. You will develop the complete game and as a next step you will integrate the Box2D physics engine by replacing the existing code. The book teaches you how to create GUI elements using Scene2D and helps you with everything that is involved, from the creation to the publishing of a game. In later chapters, you will learn about 3D in LibGDX and 3D physics using Bullet. The final chapter details the process involved in publishing the game to Google Play, Apple App Store, PC, and the Web.The book covers all the relevant topics of LibGDX game development but makes sure that even a beginner can easily follow the development with the help of sample code and illustrations.

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oreillyLibGDX Game Development Essentials
 
4.0

(based on 2 reviews)

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4.0

Great book

By indraneel

from india

About Me Developer

Verified Reviewer

Pros

  • Easy to understand
  • Helpful examples

Cons

  • Not comprehensive enough

Best Uses

  • Novice

Comments about oreilly LibGDX Game Development Essentials:

The quality of the content is really good. The chapters are well paced and easy to understand. Lot of concepts have been covered

 
4.0

Good book for beginners

By sursh

from india

Pros

  • Concise
  • Easy to understand
  • Helpful examples

Cons

  • Not comprehensive enough
  • Too basic

Best Uses

  • Novice
  • Student

Comments about oreilly LibGDX Game Development Essentials:

Good book for beginners.
Nice examples and covers almost all topics.

Cons,
Should have been more detailed on 3d and physics

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