Learning C# by Developing Games with Unity 5.x, 2nd Edition
By Greg Lukosek
Publisher: Packt Publishing
Final Release Date: March 2016
Pages: 230

Develop your first interactive 2D platformer game by learning the fundamentals of C#

About This Book

  • Get to grips with the fundamentals of scripting in C# with Unity
  • Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C#
  • This is a step-by-step guide to learn the fundamentals of C# scripting to develop GameObjects and master the basics of the new UI system in Unity

Who This Book Is For

The book is targeted at beginner level Unity developers with no programming experience. If you are a Unity developer and you wish to learn how to write C# scripts and code by creating games, then this book is for you.

What You Will Learn

  • Understand the fundamentals of variables, methods, and code syntax in C#
  • Get to know about techniques to turn your game idea into working project
  • Use loops and collections efficiently in Unity to reduce the amount of code
  • Develop a game using the object-oriented programming principles
  • Generate infinite levels for your game
  • Create and code a good-looking functional UI system for your game
  • Publish and share your game with users

In Detail

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game's efficiency.

This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects.

You will also develop an understanding of loops and their use, and you'll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game.

By the end of this book, you will have mastered the art of applying C# in Unity.

Style and approach

This is a step-by-step guide to developing a game from scratch by applying the fundamentals of C# and Unity scripting.

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oreillyLearning C# by Developing Games with Unity 5.x, 2nd Edition

(based on 2 reviews)

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A good starter book

By PurringRumba

from Boise, ID

About Me Maker


  • Easy to understand
  • Helpful examples
  • Well-written


    Best Uses

    • Novice

    Comments about oreilly Learning C# by Developing Games with Unity 5.x, 2nd Edition:

    The author assumes nothing from the reader, and takes time to explain things in simple terms. Lots of examples to follow through. Also, it gives a good taste of what's involved in a game development project.

    The only caveat is that to build the game described in the book, you need to download graphic assets from www.kenney.nl. However, it is no longer free as it says in the book; it costs $9.95.

    On the positive note, you can use the standard assets included in Unity 5.51 to complete the game development.

    (1 of 3 customers found this review helpful)


    Good starting project

    By walkinghat

    from Orlando,FL

    About Me Designer

    Verified Buyer


    • Easy to understand
    • Helpful examples


      Best Uses

      • Novice
      • Student

      Comments about oreilly Learning C# by Developing Games with Unity 5.x, 2nd Edition:

      You need a bit of background to get the full use of this book. It starts nicely slowly and gives you the basics, but allows you to use the basics to develop a game. In this way you get a good "big-picture" understanding of how C# and Unity work together. It's a great place to start bringing your understanding of the two together.

      I fault the book in that it primarily uses examples with male names and characters (other than a "wife"); I thought we were past that point, and evenhandedly used examples with female names in examples and in action roles.

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