Book description
Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x
About This Book
Achieve your goals in a fun-filled way by creating gamification projects from scratch
Leverage the Unity 5.X toolkit to create stunning and appealing projects
Make your transition towards a pro project manager/ developer by learning tricks and techniques
Who This Book Is For
If you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working with Unity 5.X. All the details required to make the most of gamifying your projects are provided in the book.
What You Will Learn
Assess your learners’ abilities by setting up challenges and quests
Implement the game elements that relate to the project into Unity
Publish your own task management application to better engage readers
Improve your design using methods of playtesting and iteration
Issue OpenBadges to recognize achievements and set up an online database to store your users achievements.
In Detail
Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!
This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.
You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Style and approach
This book takes a real-world case studies approach, moving ahead in a step-by-step tutorial manner. You will create your own project from scratch, and the practical examples will help you create a successful gamification project.
Table of contents
-
Gamification with Unity 5.x
- Gamification with Unity 5.x
- Credits
- About the Author
- About the Reviewer
- www.PacktPub.com
- Preface
- 1. The Anatomy of Games
- 2. Who or What Am I? Understanding the Player
- 3. An Engaged Player is a Happy Player
- 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper
- 5. Sculpting the Conceptual Beast
- 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application
- 7. Get Your Motor Running
- 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration
- 9. Graduating Your Project to Completion
- 10. Being the Best That You Can Be!
Product information
- Title: Gamification with Unity 5.x
- Author(s):
- Release date: November 2016
- Publisher(s): Packt Publishing
- ISBN: 9781786463487
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