Unity 4.x Game Development by Example Beginner's Guide
By Ryan Henson Creighton
Publisher: Packt Publishing
Final Release Date: December 2012
Pages: 572

In Detail

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today.

This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry!

With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game.

"Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!

Approach

This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.

Who this book is for

If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.

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oreillyUnity 4.x Game Development by Example Beginner's Guide
 
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5.0

Great Book! Buy it!

By Bonfire184

from Denver, CO

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Pros

  • Easy to understand
  • Helpful examples
  • Well-written

Cons

  • Very Basic

Best Uses

  • Novice

Comments about oreilly Unity 4.x Game Development by Example Beginner's Guide:

Ryan Henson does a great job of writing this book for people who have never used Unity engine before. I have had previous experience in Unity but still learned a few things from this book. There are tons of pictures that are very descriptive and as of April 2014 it is up to date. There are multiple small examples throughout the book that go over all sorts of game creation through Unity. The first part of the book is devoted to information about why you would want to use Unity, and competing programs. There is also a very long intro into the basic mechanics. This book is definitely aimed at beginners, hence the title, and I would recommend it for anyone that wants to get their feet wet in Unity 3d.

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