Unity 4 Game Development HOTSHOT
By Jate Wittayabundit
Publisher: Packt Publishing
Final Release Date: July 2014
Pages: 466

In Detail

Immerse yourself in the world of high-end game design by partaking in challenging missions. Start off by working with the Sprite Mode, then learn the basics of creating a UI system for an RPG, and work your way through the game virtually embodying your greatest hero or heroine.

Every project is designed to push your Unity skills to the limit and beyond. You will start by creating a 2D platform game with the new 2D sprite feature and move on to the Unity GUI system. Then, you will create a 3D character and make it move. By the end of this book, you will know how to post the player's score to the hi-score board.

Approach

An easy-to-follow hands-on step-by-step project. Each project includes the complete source code and assets having screenshots and diagrams.

Who this book is for

If you are an experienced user who has a basic knowledge of how to use the Unity game engine, or are an intermediate user who wants to learn more tips and tricks in using the Unity game engine, this book is ideal for you.

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oreillyUnity 4 Game Development HOTSHOT
 
3.0

(based on 1 review)

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3.0

Learn very specific advanced techniques

By Damir Arh

from Jesenice, Slovenia

About Me Developer

Verified Reviewer

Pros

  • Detailed
  • Realistic Examples

Cons

  • Brief Explanations
  • Too Much Code

Best Uses

  • Intermediate

Comments about oreilly Unity 4 Game Development HOTSHOT:

The book turned out much different than I expected. Based on its excerpt and table of contents, I was hoping it would focus more on the game design and development concepts and general approaches. It is written in a much more hands-on approach, instead. That's not necessarily worse, it just targets a different audience.

Taking that into account, the book still has its flaws. The manner it is written in, makes it almost necessary to actually repeat the steps from the book in Unity, while reading it. The book can be really difficult to follow otherwise. This works very well with the sections which are oriented more towards configuring the Unity project in its UI. The code oriented parts didn't leave that good an impression on me - it's still too much code that needs to be typed into Unity or copied from the completed project. Having all the code printed in the book both in C# and JavaScript, makes the matters even worse.

Even after doing the projects from the book yourself, you'll be often on your own to generalize the knowledge from it. The book doesn't offer all the much accompanying explanations which would give a broader picture of the concepts that were used. Each section is followed by a brief description of what has been done and there are a couple of appendices at the end which can be used as reference material. For the rest, the reader will have to follow many links to the official documentation or find a different source. It also bothers me that I've encountered a couple of technical inaccuracies in the book.

Having said all that, I can still recommend it, if you already know your way around Unity and would like to learn a couple of very specific more advanced techniques. I'm pretty sure you'll be able to take advantage of the learned experience in your own projects. On the other hand; if you're expecting to gain some general knowledge about 2D and 3D animation, AI and shaders, as I did, you'll most likely be disappointed in the end.

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