Immerse yourself in the world of high-end game design by partaking in challenging missions. Start off by working with the Sprite Mode, then learn the basics of creating a UI system for an RPG, and work your way through the game virtually embodying your greatest hero or heroine.
Every project is designed to push your Unity skills to the limit and beyond. You will start by creating a 2D platform game with the new 2D sprite feature and move on to the Unity GUI system. Then, you will create a 3D character and make it move. By the end of this book, you will know how to post the player's score to the hi-score board.
An easy-to-follow hands-on step-by-step project. Each project includes the complete source code and assets having screenshots and diagrams.
Who this book is for
If you are an experienced user who has a basic knowledge of how to use the Unity game engine, or are an intermediate user who wants to learn more tips and tricks in using the Unity game engine, this book is ideal for you.
Comments about oreilly Unity 4 Game Development HOTSHOT:
The book turned out much different than I expected. Based on its excerpt and table of contents, I was hoping it would focus more on the game design and development concepts and general approaches. It is written in a much more hands-on approach, instead. That's not necessarily worse, it just targets a different audience.
Even after doing the projects from the book yourself, you'll be often on your own to generalize the knowledge from it. The book doesn't offer all the much accompanying explanations which would give a broader picture of the concepts that were used. Each section is followed by a brief description of what has been done and there are a couple of appendices at the end which can be used as reference material. For the rest, the reader will have to follow many links to the official documentation or find a different source. It also bothers me that I've encountered a couple of technical inaccuracies in the book.
Having said all that, I can still recommend it, if you already know your way around Unity and would like to learn a couple of very specific more advanced techniques. I'm pretty sure you'll be able to take advantage of the learned experience in your own projects. On the other hand; if you're expecting to gain some general knowledge about 2D and 3D animation, AI and shaders, as I did, you'll most likely be disappointed in the end.
Bottom Line No, I would not recommend this to a friend