OUYA Game Development by Example
By Jack Donovan
Publisher: Packt Publishing
Final Release Date: May 2014
Pages: 268

In Detail

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination.

OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.


"OUYA Game Development by Example" consists of different game application examples. No prior experience with programming is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners.

Who this book is for

Using this book, you can get started with creating games without any game development experience. This book is perfect for anyone that wants to make video games but is unsure of where to start. It covers elements of game design, art, and programming comprehensively, and the engine used throughout all of the tutorials is very beginner-friendly. No prior knowledge is assumed or required for the tutorials in this book.

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A glimpse into the world of game develop

By Damir Arh

from Jesenice, Slovenia

About Me Developer

Verified Reviewer


  • Easy to understand
  • Helpful examples


  • Too basic

Best Uses

  • Novice

Comments about oreilly OUYA Game Development by Example:

One could easily say, this book is more than a bit from my usual field of expertise. I'm no game developer (the stuff I was doing while still in school doesn't count) and I don't own an OUYA. Well, at least I know a lot about C# which was used as the scripting language in the book. One could also say that because of that I am the target audience for the book.

Still, even with my lack of previous experience, the book starts out really slow; too slow in my eyes. Though this should make it all that more suitable for complete beginners who have never programmed before. C# is explained from the very basics which is quite a challenge considering the small number of pages dedicated to this topic. As a side effect, there are a couple of inaccuracies and over-simplifications, but hopefully readers will grab a more in/depth book about C# and programming afterwards.

Of course, most of the book focuses on Unity and gives a quite thorough overview of the basics through examples which make a lot of sense by the end of the book. The author's experience with game development definitely shines through in these sample games. There's also not much OUYA or Android specifics, except for the obvious setup of development environment and instruction on publishing and monetization options. I did get the feeling though, that the book focuses too much on step by step instructions and lacks a bit on the bigger picture, explaining why we're actually doing all these things and how it works under the cover. Obviously, the reader will again have to find this information in a more advanced book.

I liked a lot, how throughout the book there are many calls to action, giving the reader challenges to complete on his own. But still, this book can really serve only as the first step on the path to becoming a game developer, albeit a good one. The author is aware of that and therefore concludes with a couple of more advanced topics, such as development methodologies, source control, and architectural patterns; probably hoping to make the reader craving for more. I can sincerely recommend the book to anyone, trying to get a glimpse into the world of game development. It's enough to see if that's something for you and worth exploring further.

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