LiveCode Mobile Development Hotshot
By Edward D Lavieri Jr.
Publisher: Packt Publishing
Final Release Date: October 2013
Pages: 300

In Detail

There are over 2,000 programming languages and several that can be used to program mobile applications. LiveCode has proven itself a strong competitor in the mobile application development market. The power of this easy-to-learn programming environment will get you starting developing mobile apps from the very first chapter.

"LiveCode Mobile Development Hotshot is a project-based guide to developing games and other apps for mobile devices using LiveCode. You will learn tricks and techniques for tackling even the most difficult mobile application topics. Best of all, you will be provided with 100% of the source code and have it explained too.

"LiveCode Mobile Development Hotshot" will present you with ten exciting projects that will expose you to different LiveCode programming techniques for mobile application development. The hands-on approach provides you with clear, step-by-step instructions in each chapter where a different type of mobile app is tackled. You will enhance your current knowledge of this programming language and build upon it by learning specific techniques and programming approaches to developing mobile applications. You will create your own calculator app, learn how to use menus for mobile apps, and design user interfaces that are optimized for mobile users. In the following projects, you will create a quiz game and learn how to use LiveCode to develop an entire game on one card. Other projects will look at using randomization and animation, as well as database control. Among the advanced features, you will learn about gathering information about a user's device, how to create contextually aware objects, how to transfer scripts, how to use custom properties, how you can analyze and manipulate text, and how to use arrays.

"LiveCode Mobile Development Hotshot" is a complete solution for people that are familiar with LiveCode and want to start developing mobile apps.

Approach

A practical guide written in a tutorial-style, "LiveCode Mobile Development Hotshot" walks you step-by-step through 10 individual projects. Every project is divided into sub tasks to make learning more organized and easy to follow along with explanations, diagrams, screenshots, and downloadable material.

Who this book is for

This book is great for anyone who wants to develop mobile applications using LiveCode. You should be familiar with LiveCode and have access to a smartphone. You are not expected to know how to create graphics or audio clips.

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oreillyLiveCode Mobile Development Hotshot
 
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4.0

My Review - Andy Piddock

By AndyP

from Seeheim-Jugenheim, Germany

About Me Designer, Developer

Pros

    Cons

      Best Uses

      • Expert
      • Intermediate
      • Novice
      • Student

      Comments about oreilly LiveCode Mobile Development Hotshot:

      I've had a copy of the book "LiveCode Mobile Development Hotshot" for a few days now and found it to be pretty instructive.

      From the book

      'This book is written for people that are already familiar with the LiveCode development environment, but have not yet explored how to use their knowledge of LiveCode to create mobile apps.'

      So it's aimed at users with some familiarity with LiveCode, but I think anyone with a few hours experience of using LiveCode would be readily able to understand the mobile aspects.

      Pros

      I really like the format, I found this very easy to follow and logical.

      Each section is broken down into chunks (yep Livecode expressions creeping in) which clearly explain what you are going to be doing, and the reasons for doing it, the objective of the task, what you need for the task (extra plugins etc), the actual task, a break down of the steps (code) used and what is termed 'Classified Intel' which may give background and extra information for the task completed.

      Each task is accompanied with a screen shot of the task in operation which can be of the task in the Livecode IDE or in a mobile simulator.

      Code sections are very clear with lots of white space to ease readability.

      The book starts with the usual 'Hello World' example using an answer dialogue and builds on this by introduction user input and time functions.

      Later in the book topics such as location, advertising and in-app purchasing are covered, all with
      code examples.

      Standalone settings for IOS and Android are covered.

      Code examples are available when the book is purchased.

      Cons

      Not that many.

      Although the book is for IOS and Android I think it's biased a little more towards IOS than Android.
      I suspect this is more to do with the the standardised features of IOS compared to the fragmentation of standards in Android.

      A larger concern was that there is no in-depth discussion on scaling of mobile apps, which was a
      topic I think needs to be addressed.

      For full app layout the 'mobGui' plugin is used. This is a good product but is aimed mainly at IOS
      and provides very basic Android controls.
      I would have preferred non plugin layout to be discussed which would tie in with scaling.

      Conclusions

      A generally good, well laid out book with good information and examples. Easy to read and understand, but missing a crucial topic of scaling your app.

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