Today's digital cameras provide image data files allowing large-format output at high resolution. At the same time, printing technology has moved forward at an equally fast pace bringing us new inkjet systems capable of printing in high precision at a very fine resolution, providing an amazing tonality range and longtime stability of inks.
Moreover, these systems are now affordable to the serious photographer. In the hands of knowledgeable and experienced photographers, these new inkjet printers can help create prints comparable to the highest quality darkroom prints on photographic paper.
This book provides the necessary foundation for fine art printing: The understanding of color management, profiling, paper and inks. It demonstrates how to set up the printing workflow as it guides the reader step-by-step through this process from an image file to an outstanding fine art print.
Chapter 1 AIR
Installing the Adobe Development Tools
Installing the AIR Runtime on an Android Device
What Is in the AIR SDK
New ActionScript Libraries
AIR on the Desktop Versus AIR on Android
Mobile Flash Player 10.1 Versus AIR 2.6 on Android
Chapter 2 Call Me, Text Me
Setting Up Your Device
Creating a Project
Creating the Application Descriptor
Writing the Code
Packaging Your Application As an APK File and Installing It on the Device
Testing and Debugging
Mobile Utility Applications
Installing AIR on an Android Device via a Server
Other Tools
Conclusion
Chapter 3 Android
Android Software Development Kit
How Does AIR Run on Android?
Using the Command-Line Tool
Conclusion
Chapter 4 Permissions, Certificates, and Installation
Why Mobile?
The APK File
Registering As an Android Developer
Publishing an Application on the Android Market
Controlling Distribution by Using the MAC Address
Launching an AIR Application
Monetizing Your Application
Reporting
Conclusion
Chapter 5 Evaluating Device Capabilities and Handling Multiple Devices
Hardware
Software
Creating Content for Multiple Screens
Conclusion
Chapter 6 Opening and Closing an Application and Saving Data
The AIR Application
Why and How to Save Data
Conclusion
Chapter 7 Multitouch Technology
A Brief History
What Is Multitouch and Gesture?
The Multitouch Class
The GestureEvent Class
The TouchEvent Class
The GestureWorks Library
Designing for Touch
Conclusion
Chapter 8 Accelerometer
What Is a Motion Sensor?
Conclusion
Chapter 9 Camera
The Gallery Application and the CameraRoll Class
The Camera Application and the CameraUI Class
EXIF Data
Conclusion
Chapter 10 Geolocation
Geolocation Classes
Locating a Device Using Global Positioning System and Network/WiFi Technology