Deconstructing Google Cardboard Apps
By Michael Vaissiere, Mike Pasamonik, Oleksandr Popov, Peter Bickhofe
Publisher: Bleeding Edge Press
Final Release Date: October 2015
Pages: 204

Google Cardboard is one of the most accessible ways to experience virtual reality today. This book introduces developers to this exciting new platform using both the Cardboard Android SDK and the Cardboard Unity SDK. From creating the ambiance and immersion of a virtual landscape, to using a smartphone camera to layer worlds with different filters, capturing and controlling speech, optimizing graphics, and even promoting your app in the Google Play store, this book will provide developers with everything they need to successfully build Google Cardboard applications. Each author deconstructs their Cardboard app that has been successfully published, using it as the example in their chapter and telling their story.

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Real World Devs Give Walkthroughs of their Apps' Creation

By NovaSr

from Seattle, WA

About Me Designer, Developer, Maker

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  • Easy to understand
  • Helpful examples
  • Well-written


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    Comments about oreilly Deconstructing Google Cardboard Apps:

    I'm working my way through the book and have been impressed so far by how simple and conversational the language is. Each chapter, written by a different dev, walk you through how they built their popular apps for Cardboard VR. The chapters still work well together though to provide examples of that ease you into learning different Cardboard concepts.

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