Books & Videos

Table of Contents

  1. Chapter 1 A VR Introduction

    1. The WOW! effect

    2. The “Huh” effect

    3. Why develop for Google Cardboard?

    4. Insights on the VR market

    5. My forecast for the next years

    6. Tooling and workflows

    7. What can VR bring that flat worlds cannot?

    8. The Cardboard platform

  2. Chapter 2 Alien Apartment

    1. How did I come to develop Alien Apartment?

    2. Let’s build on this knowledge and craft a world!

    3. Basics

    4. Running an example

    5. Creating ambiance

    6. Miscellaneous tips and tricks

    7. Summary

  3. Chapter 3 Glitcher VR

    1. Introduction to Glitcher VR

    2. The challenges of VR development

    3. Glitcher VR Architecture Deconstructed

    4. Creating a drawing surface

    5. Input subsystem

    6. Notification System

    7. Helper utilities and other features

    8. Tips and Potential Improvements

    9. Summary

  4. Chapter 4 Lanterns and a Village for Cardboard

    1. Common VR rendering techniques used in both apps

    2. Rendering a scene in the Lanterns VR app

    3. Rendering and optimizations tricks in the Village VR app

    4. Summary

  5. Chapter 5 Google Cardboard - VR for the Masses

    1. The Google Cardboard project

    2. Getting started with Cardboard

    3. Getting started on WAA!

    4. The Google Cardboard Unity3D SDK

    5. Interaction concepts

    6. UI, menus, and scene setup

    7. Firing and hitting in VR space

    8. Special effects, polishing, and testing

    9. Launch and listen to the community